what gives?

blue6stringblue6string Posts: 60
edited December 1969 in New Users

say you have a ball being struck by a golf club...how to you set things so that the ball squashes some and not the clubhead. Or say that you have a hand plucking a guitar string, how do you work things so the string bends not the finger. or the string doesn't pass thru finger?

I am new so just a basic outline, that maybe I can research...thanks folks!

Comments

  • JaderailJaderail Posts: 0
    edited December 2013

    For the Ball you could use the Parameters Tab and Scale it on one axis like X or Y for a squish look. For strings you would need to use a Deformer on the guitar and only BEND that one string (very tricky to do but can be done). For not Passing through other items, that takes a true physic's engine which DAZ Studio does not have. You must POSE items so they do not pass into each other.

    Post edited by Jaderail on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    You may be able to get some deformation on the ball just with collision, but it will only flatten the point of impact -- you won't get deformation of the rest of the ball as the mass shifts.

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