Saving a Character?

DekeDeke Posts: 1,631
edited December 1969 in New Users

How can I save a character so that I can use it in a variety of scenes. If I go through the whole process of shaping a Genesis figure, adjusting the face, giving it hair and clothes, is there a way to lock all this in place so it can be imported as one element in another scene? Is that what they call "Baking"? I have found I can save that character as a scene and then merge it into another project file, but there must be a better way? I've also tried saving as a character preset, but that doesn't seem to work.

Thanks for the help.

Comments

  • JaderailJaderail Posts: 0
    edited December 2013

    I do Save as Scene Subset, which allows you to Dress and all, then load into any scene your working on.

    Post edited by Jaderail on
  • DekeDeke Posts: 1,631
    edited December 1969

    I'll give that a try. Now I'm finding when I re-open a character saved as a scene I get a dialogue box sayign many assets are missing. Basically they are morphs to the body and face. So the character loads in the right clothes, but the face has reverted to a default face...very frustrating.

  • JaderailJaderail Posts: 0
    edited December 1969

    Are you SAVING the scenes to a folder outside DAZ Studio? I save all mine to the Default Scene folder IN the content folder and never see this issue.

  • DekeDeke Posts: 1,631
    edited December 1969

    That might be a problem as I'm trying to keep the program and content on one drive and all the elements and things I create on an external drive. That's how I typically do things with programs like Premiere and After Effects. Perhaps that doesn't work with Daz. I did shift some "morphs" files and that seems to have taken care of loading the characters accurately.

  • JaderailJaderail Posts: 0
    edited December 1969

    Well My content is on D and prg on C but All my files are in My DAZ 3D Library. And I save all characters and other presets into only that folder.

  • DekeDeke Posts: 1,631
    edited December 1969

    I'll double check that. SInce I've shifted around some morphs, I've found that the pesky old glitch has returned where new male figures have exaggerated female features. Zeroing out the female shape slider doesn't really work as the breasts invert and pucker instead of just turning masculine.

  • JaderailJaderail Posts: 0
    edited December 2013

    I never MOVE the files on the HD, that is a very fast way to break things. The Files that call them expect the path they were installed too to be the default path and are hard coded into the files that call the morphs. You can move Props and a few other things without worries but morphs I'dd leave alone. That and ALL Data files, I never touch anything in the Data Folder.

    Post edited by Jaderail on
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