.OBJ or .FBX or some other format?
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I downloaded a free 3D house in OBJ format. Now I know if I import it directly to DS the whole house will become huge single prop. So I may import it in Blender, make groups and export/import it to DS group by group. Still it will take a lot of time and become messy as the house is made from about 70-80 separate items.
So my questions is - is there any popular format which will preserve the items separated if I import the whole house to DS?
Post edited by handel_035c4ce6 on
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It's not the format, it is how it is mapped and the material zones set up before being imported into DS. I use Ultimate Unwrap 3 for my material tasks and when i get the odd model that does this, I open it in UUW3 and then create new material zones based off the old ones that did not translate into DS which takes a few minutes and then save it as a .OBJ again and all is good.
import it into Hexagon and if it loads in parts send it to DAZ studio and it will be in parts
LOL... After 20 min waiting Hexagon still cannot load the house OBJ:-)
PS. About 2.3 mil vertices. Will import it scene by scene or DS will go as a slideshow anyway.
If the house is made up of separate objects, you could try exporting it from Blender as a Collada '.dae' file. That seems to import into DS as separate objects. I did a simple test: create a cube, a cylinder and a sphere as separate objects in Blender, export as .dae; import into DS - I get 3 separate objects. (I unchecked the 'Triangulate' option on export for preference. I don't suppose it matters if you don't mind having triangles in the meshes.)
I will try it, thanks.
When asigning textures to the imported surfaces sometimes the textures are not scalled correctly (the times are too large or too small). Is there a way in Daz to scale those textures after assigning to the suitable size of the tiles?
Yes, adjust the number of horizontal and vertical tiles in the Surfaces pane
The 3D industry is not yet mature enough to have established a reliable data transfer standard.
An example of a reliable data transfer standard would be something like a PNG file. You can create a PNG file in any image program, and it is then viewable by anybody on any platform using any image app or browser.
Thanks, i found it under geometry tab.