How do I import a FBX model into DAZ and transfer his morphs into Genesis 3 and 8 models?
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in New Users
I've seen plenty of models that are from other places rendered in Daz and I was wondering how can I do this?
Ps: I have been searching on google before asking this but I didn't find anything.
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You can import any model in .OBJ format. I do this with game models from the games i own. I extract them in .FBX format, then import them into 3DSMax and pose them and then export as .OBJ and back into DS. The Import .FBX plugin in DS does not work, unless it's the same model you just exported as .FBX. it is possible, but a lot of work to import other models into DS and then transfer the rigging from a genesis character into the new model with the transfer utlity, but in my experience there are always some issues and unless you know how to adjust the rigging, it will never be of a good quality.
You can't transfer any of the morphs from a outside figure into a genesis figure. A morph is based off the base genesis model only and the vertices have to match
the only real way you can get another non DAZ FBX rigged model into DAZ studio is if you own Poser 11 pro
transfering morphs between two unalike meshes is not an easy task, the two meshes at least have to occupy the same space in shape so you can fit one to the other, it is doable but you need other software and a fair bit of skill, it's certainly not a beginners task.
If you by chance are a skilled modeller it would involve posing, softselection and shrinkwrap then the transfer utility and morphing the base mesh into the original shape with the target mesh conformed and much hiding of mesh and exporting base resolution obj for morphloader, I have done it with iClone character creator figures but it was a fair amount of work hopping between Blender and Carrara and Zbrush in my case.
Can Blender accept this file for use?
And can it also convert it to obj.?
Thanks
But I've seen game models rendered and wearing genesis clothes how did they do this? from what I've seen it's not possible to remove genesis head and attach a new one.
that can be done using iClone 7 Pipeline with 3Dxchange
(I have iC6 pipeline only but once more with the extra work I described it is doable)
again though to get them back into DAZ studio you'd need Poser
they may have exported posed obj too without examples etc I cannot begin to guess
there is a multitude of ways to do stuff and many softwares ones can use to do it but nothing just out of the box will get you what you want
AUTODESK FBX converter to obj does the job
gets an FBX into DS as an obj but thats not what the Original Poster wants