Why some clothes that is being used in a scene tends to explode after loading a saved scene? I was using fairytale and magna hart, both made by bobbie25.
Was the scene originally created in DS 4.0 or 4.1, and is it now being opened in 4.5 or 4.6? if so, try saving the scene (as a .duf file, it won't overwrite the original) and see if that now opens correctly.
Check what subdivision algorithm you are using, some clothes doesn't work well with the newer methods. Try to set it back to legacy smoothing (Catmul Clark)
Much as I hate digging up old threads, I had a similar problem but with the B25 boxers. This thread came up in a search so here we are...
Changing the smoothing on the figure to Catmul Clark did seem to help, until I reloaded the scene to check on something after I'd opened it moments before, lo and behold, the boxers exploded again. So, I looked at the smoothing type on the clothes and changed that to Generic and so far so good.....
Comments
Was the scene originally created in DS 4.0 or 4.1, and is it now being opened in 4.5 or 4.6? if so, try saving the scene (as a .duf file, it won't overwrite the original) and see if that now opens correctly.
It's created in DS 4.6 and saved under .duf.
Check what subdivision algorithm you are using, some clothes doesn't work well with the newer methods. Try to set it back to legacy smoothing (Catmul Clark)
Where can I find this subdivision algorithm?
Here:
Select Genesis, then goto parameters..
Thanks Totte! No more exploding clothes!
Much as I hate digging up old threads, I had a similar problem but with the B25 boxers. This thread came up in a search so here we are...
Changing the smoothing on the figure to Catmul Clark did seem to help, until I reloaded the scene to check on something after I'd opened it moments before, lo and behold, the boxers exploded again. So, I looked at the smoothing type on the clothes and changed that to Generic and so far so good.....
CHEERS!