Clothes exploding while loading scene

ZenrelZenrel Posts: 245
edited December 1969 in New Users

Why some clothes that is being used in a scene tends to explode after loading a saved scene? I was using fairytale and magna hart, both made by bobbie25.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    Was the scene originally created in DS 4.0 or 4.1, and is it now being opened in 4.5 or 4.6? if so, try saving the scene (as a .duf file, it won't overwrite the original) and see if that now opens correctly.

  • ZenrelZenrel Posts: 245
    edited December 1969

    It's created in DS 4.6 and saved under .duf.

  • TotteTotte Posts: 14,098
    edited December 1969

    Check what subdivision algorithm you are using, some clothes doesn't work well with the newer methods. Try to set it back to legacy smoothing (Catmul Clark)

  • ZenrelZenrel Posts: 245
    edited December 1969

    Where can I find this subdivision algorithm?

  • TotteTotte Posts: 14,098
    edited December 1969

    Here:

    Select Genesis, then goto parameters..

    smoothalgo.jpg
    432 x 335 - 43K
  • ZenrelZenrel Posts: 245
    edited July 2013

    Thanks Totte! No more exploding clothes!

    Post edited by Zenrel on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Much as I hate digging up old threads, I had a similar problem but with the B25 boxers. This thread came up in a search so here we are...


    Changing the smoothing on the figure to Catmul Clark did seem to help, until I reloaded the scene to check on something after I'd opened it moments before, lo and behold, the boxers exploded again. So, I looked at the smoothing type on the clothes and changed that to Generic and so far so good.....

    CHEERS!

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