importing Genesis to Maya

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

If I export Genesis to another file...whatever that would be to get it into AutoDesk files

Does the rigging stay?

I was going to use motionbuilder to edit BVH files to animate Genesis.

Comments

  • RCDescheneRCDeschene Posts: 2,801
    edited December 1969

    I would to know this as well.

  • TheKDTheKD Posts: 2,702
    edited December 1969

    Either FBX or DAE should transfer the rig over I think. I forget which one, been a while, at least it did for transfer to blender, but the rig kinda sucked. Might be better off doing a maya rig yourself.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Just using BVH files, you're going to have to do manual work, either way, to make the mocap files to work with Genesis (any model for that matter)

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    For what I know either FBX or DAE transfers the rigging. What you don't have is weight mapping. That is why you have to rework it after export

    Infos from an other thread http://www.daz3d.com/forums/discussion/20790/

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