Dynamic Clothing Problem

Collective3dCollective3d Posts: 446
edited December 1969 in New Users

Hey all!

I've been using dynamic clothing the past couple weeks with some pretty good results. But I am running into a weird issue the last couple days that I'm hoping someone here has experience with.

Naturally, there is a lot of fidgeting with the character pose and clothing scale, etc, to get the garments to drape properly. I start in the bind pose, then animate the character normally into the desired end pose... usually something simple like a static standing pose. Then I drape the clothes with animation checked, and everything usually works out fine.

However, the past couple days I've had an issue crop up where dynamic clothing will suddenly refuse to recognize the character and fall straight through both the character and the floor, and off into infinity. The garment might drape almost perfectly for ten straight adjustments, then suddenly stop colliding with the character on the nth drape. When this happens, NO dynamic cloth will work work with this character... all will drop straight through. Re-loading the scene, re-loading the saved character, re-starting Daz, re-starting the computer itself, does not alleviate the issue. Literally the only thing that will get the dynamic cloth working again is to completely re-create the character, pose and all, from scratch. Even previously saved versions of t he character will continue to not collide with the cloth. The character HAS to be made completely from scratch again.

Obviously, this is a little frustrating. I've checked and double checked collision settings, tried zeroing the character pose and moving it to the center of the world for a static drape in the bind pose. Tried draping on the character AND on a zeroed Genesis in the same scene... cloth will drape on Genesis and go straight through the bugged character.

So I have tried just about all I can think of with this issue. I'm hoping someone here has encountered this and knows a workaround that's easier than re-making the character.

Thanks!

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