Help with naming conventions

Kia ora
I'm trying to work out which files are what in the texture line and how Daz name their files
Eva7TorsoMapB_1002 <-- Bump map? but what is the _002
GwenniliTorsoScMapD_1002 <-- Diffuse, Base Colour, Allbedo? stiff _002 and whats the Sc in the middle
GwennilHairTrs ????
Eva7EyesMap01T_1007
Eva7EyesMap02T_1007 Sorry don't get the 01T, 02T is than tranparent?
Is there a page some place that will translate all this please
Comments
The numbrs refer to UDIM tiles - which map theya re on in effect. I would expect T and Trs to be Transparency (meaning Opacity). D could, as you say, be Diffuse or Displacement - if it's colour it would be the former, greyscale the latter. B is probably Bump, yes. None of the names has any functional siginifcance so you can't expect absoloute consistency. On the Gwennli maps, I suspect Sc is for Scar - the character has scarred and unscarred versions.
Thank you Sir, I just wanted to be sure I was using them in the correct places
Oh I guess I can take it then, that there is no real standard naming convention used within Daz Peoducts, that comes down to the Author, which ends up leaving the users to figure that out on a percase baseis