How to make clothing with Blender?

There are loads of YouTube videos about how to model clothing in Blender, but not many deal with exporting the models and rigging them properly for DAZ Studio.

I've been working on a shirt, and when I finally got it on a character last night, the result was pretty bad--poke-through everywhere. When I get home, I will have to diagnose whether the Genesis 3 model I exported was bad because maybe when I originally exported it, I didn't know to turn off subdivision and the HD stuff.

But anyway, here's what I did. Can anyone tell me any steps I might've left out?

1. Export the Genesis 3 character for use in Blender.
2. Model the shirt around the character.
3. UV unwrap and paint a texture.
4. Export the shirt model for use in DAZ.
5. Start DAZ, load up the Genesis 3 character, then import the shirt.
6. Use the Surfaces pane to re-apply the texture from Blender.
7. Use the Transfer Utility to copy the character's armature to the shirt.
8. Use "Fit To" in order to make the character "wear" the newly rigged shirt.

I didn't do any weight mapping in Blender or DAZ.

The resulting shirt had more poke-through than not, and the Collision Item setting I'm familiar with on other pieces of clothing was nowhere to be found. So I'm sure I missed a step or two; I just don't know what they are.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,790

    The only obvious issue not covered by your list is, as you say, having a morph applied - if the morph shrank the figure the clothing would then be too tight to fit properly. Mesh resolution doesn't matter for clothing creation.

  • wolf359wolf359 Posts: 3,837

    Hi ,
    I model clothing in Maxon Cinema4D.

    You export a Zeroed nude genesis figure and of course not move it once inside Blender.
    also the imported shirt must come back to DS at the exact final scale&position and fit perfectly over  your zero postion genesis figure ,without being moved ,before using the transfer utility.

  • kitakoredazkitakoredaz Posts: 3,526

    If it is first time to make clothing for daz figure, I strongry recommend make clothing shape to fit zero figure.that means, export zero base non morphed  figure to blender with zero pose. then make clothing which fit to the zero base shape. (of course no posing)

    you can check it easy after import clothing to daz studio, it is actually fit to genesis3base . after confirm it, use TU with default option or template which you choose.

    even though you can use reverse otpion with TU (and I think that is reason why your clothing not fit well,, after transfer morphs) , after all you need to adjust it for zero base figure for best fit.

    As you know  All DAZ characters should be morphed from zero figure.  rigs and weight map and JCMs are first made for zero base (each genearation) to work best.

    it is same about clothings.  even though you use daz famous Victoria 7 or Aiko 7 etc.. they are simply morphed shape from zero base genesis3female. then if you model clothing which fit to zero base figure at first, you can make morphs for each morphed character, to overwrite auto-genrate morph.  I think there is almost no merit, start  for non zero morphed shape. 

    without it is high heel or very special clothing which need to use special pose.

    Once you could do well for zero base figure, you can try start modeling for non  zero base characters, then tweak Transfer Utility Setting if you really like the way. 

  • InkuboInkubo Posts: 745

    Thank you all. I think I did export the G3 base model, but I made that file a few months ago and only used it recently as a basis for modeling the shirt. So I'm going to start over from scratch just to make sure.

  • FossilFossil Posts: 166

    Here's some links you might like to explore...

    https://www.daz3d.com/forums/viewreply/31140/

    https://www.daz3d.com/forums/discussion/12921/

    And finally, Sickleyield uses Blender and is always free with her knowledge,  http://sickleyield.deviantart.com/

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