DM Suit's Disappearing Feet

The DM (Dark Man) Suit for G2M has shoes that make the feet disappear.
Which is fine until you take the shoes off. I didn't realize they did that until later when I started trying to get back to base figure.
I have a character that I put that shoes on I want his feet back. I've tried reapplying the base skin, the base shape, I've gone into the figure and played with visibility. I've tried placing an entirely new actor over the existing one.
Everything I try results in the feet still being gone. Whatever DM did in this case was not a simple "invis" marker. It did something that I can't figure out how to reverse, and I don't want to recreate this character from scratch.
How do I fix this short of having to start all over and thereby waste hours of work?
Comments
If it's not visibility (eitrehr scene or surface based) it might be a morph. If so, select each foot in turn and in the Pose tab there shoudl be a suitabel 'zero seelcted ...; option in the context menu. I know there is for poses, nut not 100% sure there is for shape/morphs.
Surface based? I'm not sure I've checked that. I'm still an amateur at all of this.
I've gone in through the content menu for the figure and opened up all the "menus" down to the feet. I can make them disappear through visibility. The interesting thing is that I when I make the feet disappear, a bit more up the shin disappears. When I return visibility to on, that shin part shows back up, but the rest of the foot that the shoes made disappear is still cut off. So the shoes don't make the ENTIRE foot and shin region disappear. Just the lowest part of the shin and the foot itself.
Could that be the surface based invisibility you speak of? And is that something I could fix in the surface pane? I don't have a lot of experience messing around in that yet.
Hopefully s picture paints a thousand words:
Image removed
The categories shown in list will depend on what shader is being used. Here it is teh default omUberSurafce that loads with the basic G2M, but if you expand the 'Feet' surafce and drill down you'll find settings for Opacity.
This is almost certainly a GeoGraft. Unfitting the shoes will bring the feet back, or you can use the Geometry Editor tool to select a single polygon you don't mind having hidden (with the shoes fitted), right-click, Geometry Assignment>AutoHide Group for Fitted Clothing, and pick the shoes from the dialogue. Unfit the shoes, refit them and the hidden polygon shoudl be just the one you chose.
You were right, Richard.
Deleting the shoes brought the feet back.
Of all the making things invis and vis, I never thought to actually just delete the shoes. And I've never run into any other shoes that do that.
Well...thank you very much for the idea and helping me get this fixed without having to redo my work.