Can a weight/rigidity map protect a morph from Smoothing?
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There's always a little trade off when you apply Smoothing; such as weird distortions in the place of poke-through. On my current project, I'm forced to crank up my hairline morphs 2.5 - 5 times their normal influence because the Smoothing keeps forcing the hairline into the default curve. I'd like to fix this, before I present the model to Daz. So, I'm wondering if this is something I can fix in the weight mapping or the rigidity map?
All comments and proferred wisdom is greatly appreciated.
Comments
No, but have you tried switching the Smoothing type to Generic?
I think I have, Richard, but I'll give it a second try just to be sure. Thanks.