Genesis 3 male character too laggy to pose

I made this one character for my game, on a Genesis 3 figure, with Lee7 65% body and some other characters morph parts and I find it considerably laggy to pose. I remove clothes, hair, everything and with just the figure it stays laggy. 

Viewport and Camera view go smootly. It's just when I try to move the figure, or part of it like an arm that it moves slowly. I don't understand how a figure can use all my computer ressources like that.

Computer is i7-5820K CPU, 48GB RAM, 2X980ti GPU.

Can anyone help me out?

Cheers

Comments

  • wolf359wolf359 Posts: 3,837

    have you set his subD level to 'Base" resolution??

  • MortzeMortze Posts: 184

    Yes, Base resolution and subdivision level 1.

  • barbultbarbult Posts: 24,860
    edited May 2017

    You don't accidently have Interactive Smoothing turned on for any of the scene objects, do you? That can cause terribly slow movement of objects in the viewport.  Are you posing with the Iray Preview or Texture Shaded. Iray Preview can be very laggy.

    Post edited by barbult on
  • MortzeMortze Posts: 184

    I don't. The lag happens even when I hide everything save the figure. It happens without clothes, hair, props, anything. And it's in Texture Shaded viewport.

    Also happens with Hidden Line or Wireframe viewport, so my guess is that it's something on the figure itself.

  • barbultbarbult Posts: 24,860

    As a test, did you try it after deleting, rather than hiding, all the hair, clothes, etc.?

  • MortzeMortze Posts: 184

    Yes! By deleting some objects (beard and hair) the figure now poses smootlhy. :)

    But that really sucks because I wanted to use those objects. It's for a lot of pics, not just one where I can load them after posing the figure...

  • barbultbarbult Posts: 24,860

    Well, at least you are narrowing down the problem. What beard and hair are you using. Maybe I have it and can check how it works for me.

  • barbultbarbult Posts: 24,860

    I'm sorry, I don't own the George Hair product, so I can't check it. I do have Whiskers, so I'll check that.  I know you checked G3M, but have you also checked the settings on the hair and beard to be sure you don't have too much subdivision or smoothing, or heaven forbid, Interactive Smoothing?

  • barbultbarbult Posts: 24,860

    Yikes! I loaded the Whiskers (long beard). It has over 360,000 faces. Examining it in wireframe view shows it as a big black blob of dense vertices. Yes, it slows down posing G3M with the Active Pose tool and makes posing jerkier than without the beard in the scene. I didn't see as much impact on posing with the bend, twist, sliders. Maybe it depends on your computer and graphics card, too, but your specs are all around better than mine. I have 32 GB RAM and one 980ti. Have you experimented with Display Optimization in Preferences. I have mine set on Best, but that is not the default setting. Try that and see if it helps, if you are not already set on Best.

    Whiskers wire frame.JPG
    1239 x 1812 - 293K
  • MortzeMortze Posts: 184

    Yep. Tried all that! But the symptoms persist...

    I just have to relly on another beard then. The problem isn't the hair. I tried another beard with the same hair and problem solved. So... Whiskers, you're a heavy product!

    Thank you gor your help! :)

  • barbultbarbult Posts: 24,860

    Glad you found a workaround by using another product.

  • JackFosterJackFoster Posts: 143
    edited May 2017

    I usually have my hair objects saved in a separate group and only confirm them to the figure right before I render to avoid this very problem. You won't see the hair while you're posing, but it'll be much easier to do so.

    I tend to save my custom characters and hair as Scene Subsets so that I don't have to load everything separately every time I want to use them. They load without the hair visible or attached to them, so I can start posing right away, then just add the rest right before render.

    So, for instance, if I loaded the Scene Subset containing a character I named Doug, I'd get what you see in my attachment loaded into the scene. Then once Doug is posed and ready to render, I just turn the group visible, select all the hairs, and fit them to the main figure.

    SceneTab.jpg
    420 x 372 - 51K
    Post edited by JackFoster on
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