Export only EXTERNAL mesh from DAZ?

I want to know if its possible to export only the external, showing parts of a figure as a mesh obj.

When I import my models into Cinema 4D, polygons from things like the back of the eyeballs and inside of the mouth are still visible inside of the head. Is there any kind of way to only select all of the polygons that are visible from the outside and merge them into 1 mesh? Or just delete any polygons that aren't visible from the outside?

If that makes no damn sense, I can take pictures and explain more ;)

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2017

    It may depend on which format you use to export and  import.  about obj, when you hide node, in scene, the mesh witch assgiend the node , not export. 

    if you need to decide mesh to export more strict way, you may need to hide and remove poligons by geometry editor option, and export the figure.

    (I do not remember, just hide poligons in geometry editor, can export visible mesh only or not)

    I think it is best  way for your purpose. (hide and remove  hidden mesh in geometry editor)

    And you could play with geometry shell applied your model , it can be easy hide poligons, from parameter with surface group, I believe, if you hide some poligons of shell and export as obj, you can get mesh which you need only. (though it is only about mesh export)

    shell.JPG
    1273 x 735 - 188K
    Post edited by kitakoredaz on
  • Thank you very much for the reply. You have a few good options for me to experiment with so I will give these a try. Thanks!!

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