Questions on Iray and diffuse colors

I am getting great results with IRAY and enjoying learning Dax after years of using Poser.
I am looking for a little advice / help understanding the results fo difusse colors on G3F characters. In the picture, you can see the material for the lips I have applied and the difference in difuse color int the render. The G3F materials look "muted" or washed out a bit. YEs the color is not bra straps is vibrant.
I am using "Intesity Lights" Set 01 and my environmentals are Environmental Intensity1.0, Environmental Map 2.0, and Environmental Lighting Resolution 512.
Any advice? Could it be a setting in the Tone Mapping? (I have not changed any defaults there).
Any help is greatly appreciated.


ELT1.jpg
1000 x 883 - 308K
Comments
That, for what I've been told is typical and is a result of the lower light intesity. It is normal for colors to be muted as light gets dimmer so the lip's colors are muted as your lighting seems to ay it's dusk or dawn lighting.
Try doing the same character with iRay Sun & Sky at Noon on Jun 22 in Miami, Florida and render and see how the lips look to you. Should look much more like the iRay icon inset you shown.
Then if not satisfied, I've been told if you want colors more like the original diffuse texture what you need to do is lower the 'Translucency Strength' to be closer to 0. And if that alone is not enough then change the Translucency Color from the typical muddy red they use to a pale off-white (tint it with grey, pink, peach, yellow, or whatever color you want to be expressed somewhat in the render on the skin without overwelming the original diffuse texture map colors).