Organizing Morphs into folders

I've got tons of Zbrush sculpts I've saved as Support assets but I'd love to be able to organize them into folders, prefereably under my own scope under the Actor scope. Is there documentation for that some where?

Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,783

    Individually you can click the gear icon at the right-hand end of the slider, select parameter Settings, and edit the path (you can also edit the path when importing the moprh, though for GoZ I think you have to turn on the advanced options in Edit>Preferences>Bridges). To edit a multiple morphs into the same location, right-click on the parameters pane and set it into Edit mode, then use the standard click/shift-click/ctrl-click methods to select the morphs, right-click on one of them, and use the Set>Property Group command.

  • bwise1701bwise1701 Posts: 252

    Individually you can click the gear icon at the right-hand end of the slider, select parameter Settings, and edit the path (you can also edit the path when importing the moprh, though for GoZ I think you have to turn on the advanced options in Edit>Preferences>Bridges). To edit a multiple morphs into the same location, right-click on the parameters pane and set it into Edit mode, then use the standard click/shift-click/ctrl-click methods to select the morphs, right-click on one of them, and use the Set>Property Group command.

    Thanks - Once I've created my own group and subgroups and moved them around I assume I nned to re-save them as morph assets for that grouping to hold across characters?

     

  • Richard HaseltineRichard Haseltine Posts: 102,783

    Yes, that's right.

Sign In or Register to comment.