Collars on older items warp after auto-fit

Panzer EmeraldPanzer Emerald Posts: 727

I've tried searching for a solution, but I can't find a really concrete one. D:

Anyways, large collars -and the general collar area- on older items warp whenever I auto-fit them to newer generation figures. Like, the collar will move with the head movement and it just looks weird. I included some screenshots of an example shirt, auto-fit to Karen 7, next to the original, un-auto fitted one to show what I mean.

What should I do? Or am I pretty much up the creek in this department? 

Thanks!

Screen Shot 2017-05-25 at 6.28.46 AM.png
2136 x 1674 - 559K
Screen Shot 2017-05-25 at 6.29.21 AM.png
2850 x 2264 - 923K
Screen Shot 2017-05-25 at 6.29.29 AM.png
2984 x 2276 - 952K
Screen Shot 2017-05-25 at 6.29.38 AM.png
3058 x 2306 - 976K
Post edited by Panzer Emerald on

Comments

  • JimbowJimbow Posts: 557
    edited May 2017

    After an Autofit I often select the polys for collars using the geometry editor (under Tool Settings tab) and then reassign them using the Weightmap editor to the Upper Chest and/or Lower Neck. There are plenty of tutorials on how to use the tools on the web, and it's a lot more straightforward than most realise (it took me over a year tyo bother trying as I've hated rigging and weightmapping for decades ;) You can then also use a DForm to distort the collar for tweaks (DForms can be parented to bones, and the Field node can be parented to the DForm base node or a bone, too. You can then save a wearable preset for the clothing and DForm node).

    Post edited by Jimbow on
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