Why do some objects look like they are covered in slime? (Solved)

lukon100lukon100 Posts: 818
edited February 2018 in Technical Help (nuts n bolts)

Sometimes I render an image and some object in it looks like it is covered in slime.

I have sometimes been able to fix this problem by going back and applying a material to the slimey object. Then, when I render again, it comes out properly, not covered in slime.

But there are some objects that have no material settings to apply - at least none can be found for them in the content manager. So I'm stuck with the slimy look.

Is there a way to get rid of the slimey look without applying a material to the object?

Feeding Time, 03.jpg
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Post edited by lukon100 on

Comments

  • RKane_1RKane_1 Posts: 3,037

    Is it in IRAY Shader and what are the Topcoat settings for the shader?

  • JamesJABJamesJAB Posts: 1,760
    edited May 2017

    In the default surfaces tab for items....

    There is a dropdown labeled "Lighting Model"

    Plastic
    Metallic
    Skin
    Glossy (Plastic)
    Matte
    Glossy (Metallic)
     

    Try changing it to matte

    Surfaces.png
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    Post edited by JamesJAB on
  • lukon100lukon100 Posts: 818

    Thanks for your help, both of you.

    RKane_1, I don't know anything about shaders yet because I am a nubie. So I don't even know how to find out these parameters you are asking me about. I suspect that, in this instance at least, the object I'm having a problem with does not have anything to do with IRay. I think it is too old a model.

    JamesJB, your suggestion appears to have done the trick in this instance. "This instance", by the way, is the image I am here attaching. The lunar surface is something I picked up from ShareCG. Indeed, it was set to "Plastic" and I changed it to "Matte", which fixed it, unless my ignorance is fooling me into thinking it fixed it.

    Lunar RV Test Drive Before And After.jpg
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  • JamesJABJamesJAB Posts: 1,760

    That shiny glossy moon was pretty crazy looking.  Looks like that fixed it up nicely.

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