Adding Textures or UV maps to an imported obj
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Adding Textures or UV maps to an imported obj
Have a product that will load the object when I add via my content library. There is also a folder of UV Maps and textures.
Daz's content librarian search shows NOTHING in those folders. Windows explorer sees UV maps and also textures in their named folders. How do I get Daz to see those files and/or load them with the object so it has a "skin"?
This is an old problem, I never solved. Here it is again.....
Some of the invisible files include an...
.xmp
textures folder has plenty of skin details..and decals....
geometry folder has the .obj - that Daz can see and load.....
UV folder has 6 different square blocs of jpeg images
Comments
Does it have an .mtl file?
No and I'm seriously hoping that is something I am not going to need (lol) since it Says:
"POSER AND DAZ STUDIO" on the compatibility line.
Is this one of those things where I have to figure out HOW to make an .mtl file and do some script editing to say where the textures are, on my machine?
please no.......
An mtl file is just matierla settings (very crude ones at that). You'd do much better to simply apply materials in DS - which you do in the Surface pane's Editor tab. Apply the base shader you want (or just use the Daz Default Shader) - to set a map click the little square to the left of a colour bar or strength slider and select browse (or pick the image from the menu once it is loaded).
Thanks it took a whole lot of playing around since the names of the texture images didn't match the names in the pane. Good job vendor.
It's probably not right, but it's close enough to the promo image.
So you didn't import the .obj file but used the either the .cr2 or .pp2 file from within Studio's Content Library pane?