Dark Shadows Hexagon/Daz Studio

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Comments

  • HarbadixHarbadix Posts: 126
    edited May 2017

    Would you be willing to upload one of the segments (in OBJ ideally)?

    Sure, see link

    https://www.dropbox.com/s/bnhhivty6t0zpn5/0.obj?dl=0

     

     

    Post edited by Harbadix on
  • Richard HaseltineRichard Haseltine Posts: 102,789
    edited May 2017

    I'm not getting the extreme affect you had (using default iray settings), but you don't have any bevels along the inner angles - where the "serifs" meet the upright of the I shape alonmg the curve of the arch - and if I add some theer is does reduce the shading artefacts at the ends of the sides a bit. I also tried adding a bit more bevelling on the upright join, but I don't think that had much effect.

    0 - no extra bevel.jpg
    1000 x 1000 - 234K
    0 - extra bevel.jpg
    1000 x 1000 - 233K
    Post edited by Richard Haseltine on
  • JamesJABJamesJAB Posts: 1,760
    edited May 2017

    Your issue is still the smoothing angle.  Because you have a bevelled edge, it is calculating the smoothing based on each of the edges in the bevel.
    When the angle at the joint between surface a and surface b is equal to or less than x the program interperates it as a curve.

    Your problem is the angles for the bevelling are messing with how the model is displayed
    A dirty solution could be to add a subdivision cut right next to the end of the bevel to keep the smoothing away from the main faces.

    Post edited by JamesJAB on
  • HarbadixHarbadix Posts: 126

    OK so basically what people are saying is I shouldnt bevel? I need the beveling in the edges as the finished reder will be of an ancient structure so there needs to be wear on the edges. Is there a better way to do this?

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