Transfer Utility issue - absent morph slider?

EternalWindsEternalWinds Posts: 42

Hey,

I've read about resolving various issues with the transfer utility when it comes to clothing created for morphs (i.e. not the base Genesis 2F model), but there seems to be something strange going on with a particular item of clothing i've made. The transfer utility applies all the morphsto the clothing, and I can zero them no problem, but this is the problem; it's as if the transfer utility has "baked" a morph into the clothing and not provided a dial to zero it, meaning I can't get the the default shape back.

Attached pic shows the issue i'm having -

1. Imported clothing .obj;
2. Transfer Utility used on clothing;
3. Dialled morphs on clothing to zero;   <--- This is the issue. As you can see, everything's dialled back to the default shape, but the shoulder section remains incorrectly morphed
4. Dialling back the problem morph on the figure solves the problem, as the clothing returns to default... but now the figure has the wrong shoulders.(Hidden figure to compare clothing shape to 1.)

As you can (hopefully!) see, the issue seems to be that the "Shoulders Scale" morph has been applied to the top, but since there's no slider for it I can't zero it with the rest of the morphs. Fortunately it's a pretty basic top so I could always remodel it to fit the base G2F figure, but I find it's a lot more accurate to model clothes based on the final morph...

Any ideas how to remove the morph for the clothing?
(Or some way to transfer with "use nearby vertices", though i've tried that several times and it doesn't seem to work as i'd expect in DAZ as opposed to Blender; it still applies the morphs and skews the clothing)

DAZissue.png
1202 x 416 - 192K
Post edited by EternalWinds on

Comments

  • barbultbarbult Posts: 24,860
    edited May 2017

    G2F Shoulders Scale is not really a "morph". It is just a controller that scales the left and right collar bones. It adjusts the Scale parameter in the transforms. Perhaps that is why it behaves differently than the other morphs you are using.

    Screenshot 2017-05-21 11.19.31.jpg
    757 x 476 - 151K
    Post edited by barbult on
  • Bingo!

    Thanks a lot for that, I would never have checked something like that, I just assumed all the sliders would be morphs of some kind.

    Changing the top's left & right collar bone to ~80% gives me what I was looking for.

    :D

  • Richard HaseltineRichard Haseltine Posts: 102,778

    If you right-click on the Parameters pane and select Edit Mode each slider will have a code letter beside itt elling you what type of property it is.

  • Excellent, noted ;)

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