Clothes distortion from transfer utilty

I cant use make comforming clothes using the transfer utility without crazy mesh distortion even though my settings seem to b right.
imported shirt.jpg
378 x 599 - 54K
transfer utility windows settings.jpg
2370 x 2940 - 996K
post transfer utility.jpg
378 x 599 - 57K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,778

    You are using a posed and morphed figure - the morph can be worked around by selecting it as the Source shape and setting Reverse Source Shape from Target, handling the Marvellous Designer A pose you either need to work with the T pose in MD or you can use the Bake Rotations command (Joint Editor option menu) to make the A pose seem like the default, rig, then bend the clothing the other way to fit the T Pose and Bake Rotations on that - you will then have a lot of fixing to do on the JCMs.

  • kickassetskickassets Posts: 63
    edited May 2017
    Thank u soooo much Richard haseltine! Ive been stuck on this for a min so ill give it a shot and see how it goes
    Post edited by kickassets on
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