Teeth: Individual Manipulation?
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Hello,
Is there a way to select/manipulate individual teeth?
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Hello,
Is there a way to select/manipulate individual teeth?
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Would these do what you want
https://www.daz3d.com/dental-plan-2-hd-for-genesis-2-female-s
https://www.daz3d.com/dental-plan-2-hd-for-genesis-2-male-s
https://www.daz3d.com/dental-plan-2-hd-bundle
As Cho suggests, those products would be the quickest, easiest way to manipulate the teeth, assuming that the options coincide with what you are after. Natively, DAZ Studio, or rather the DAZ figure models, do not provide one with the opportunity to morph or modify individual teeth "out of the box". A modelling program could do it, but that is easier said than done, depending on what you want, specifically. Some morphs would obviously require changing not only the teeth, but the jaw, gums, etc. to accommodate the changes. Those changes, in turn, could require modification of the facial morphs. It should be hypothetically possible to isolate individual teeth in DAZ Studio using the advance tools, but that route might be even more problematic for the same reasons I stated for editing in a modelling program (which is usually going to be better suited for that kind of thing to begin with). I do not have a lot of experience using the advanced tools in DAZ Studio, and others might offer more insight if they happen by.
will dental plan work with G3F model though?
"will dental plan work with G3F model though?"
Unfortunately, no. The creators did versions for Genesis and Genesis 2, but have not released a version as yet for Genesis 3.
There are morphs for the teeth available with the Genesis 3 Female Head Morphs and Genesis 3 Male Head Morphs:
There are also many more available with the 200 Plus - Head & Face Morphs for Genesis 3 Female(s) and 200 Plus - Head & Face Morphs for Genesis 3 Male(s):
If you could be more specific about what you are wanting to do, I could offer some insight regarding whether the above will meet your needs, as I have them myself.
https://www.daz3d.com/forums/discussion/comment/2407841/#Comment_2407841
there is something in the works for genesis 3 apparently
If you want to remove some teeth, you can use an opacity map on the teeth material to hide them.
You could wait for that genesis 3 dental plan or you could try to create your own teeth morphs in DS - this is shurly possible with D-Formers. Also there is the plugin GenX to transfer morphs from the predecessors to genesis 3.
How I would try to do a teeth morph:
0. To see the teeth while working on it use the morph Mouth Open Wide - then go to the Surface pane select the skin also lips and mout inside and maybe tongue (Ctrl+click to add to selection) and make it transparent with the opacity strength slider found at the right side even better if you simply enter "op" in the text box search field on top.
1. Select the figure and create a D-Former and switch it to weight map influence.
2. Use the Geometry Editor and make a selection on the teeth - better let the teeth root inside the gums unselected. Right click the viewport and choose Selection > Grow Selection or press Ctrl+[Numpad+] a few times.
3. Switch to Node Weight Map Brush right click the viewport and choose Fill Selected with 100% then invert the selection and fill with 0% - so only the teeth gets red influence weight map.
4. Now select the D-Former itself and make adjustments in scale / rotation / translation whatever. Now you can see what the DFormer weight map will actually deform maybe make adjustments to the map with WM / smooth brush.
5. Finaly go to the DForm tab and click Spawn Morph - teeth morph done.
6. Save the morph to make it available with every new genesis 3 figure in other scenes. Go to File > Save As > Support Asset > Morph Asset enter a product name and check only your new morph in the parameters list.
Before you run in to trouble with the DFormers better read this thread Using D-formers on figures.
There is my post in this thread DForm + Face = Sad that descripes the D-Former method the other way around - excluding all inside the mouth.
Using DFormers with Weight Map (Influence Weights)
You have to select the DFormer Influence Field go to Parameters pane look for "Influence" and switch the "Influence Mode" from "Sphere" to "Weight Map". Then go to "Tool Settings" > "Node Weight Map Brush" and under "Unused Maps" you will find the "Influence Weights" channel you can now add with the button "Add Map". The new weight map gets the initial gradient of weight paint we have seen as shpere influence before.
If you're using G3F, I have a few basic morphs in my sig, they might help.
Thank you guys for such great suggestions! I needed to shift individual teeth for a realistic look. Like when one tooth is pushed in on one side there is usually another pushed out on the other side. Seems like i have some work to do!
@nicstt those teeth morphs look great!
one more question, i posted this earlier but didn't get much response.
There was an awesome morph pack called "genesis 2 morph infusion for G3F" but I'm not sure who created it or where to find it. I have a character that heavily depends on these morphs. Does anyone know where to find them?
hope they prove useful.
If they're not here, have you tried Rendo? Don't recall them myself.
@nicstt
Thanks, they helped a lot!