xnormal and genesis 3 UVs

was wondering if anyone here uses xnormal with genesis 3 models successfully. Tried it myself with an entire genesis 3 model but the resulting texture was just of the face. I'm thinking this has something to do with the uv layout, but I don't know where to go from here. What should I be doing to get this to work?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,777

    Does xnormal understand UDIMs?

  • schlop3dschlop3d Posts: 5

    to my knowledge, no. Would it be easier to switch to software that does?

  • Richard HaseltineRichard Haseltine Posts: 102,777

    Perhaps - if xnormal can cope with overlapping UVs (as on older Daz figures) then you coul try exporting the OBJ with the Collapse UVs optioin checked.

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