Generated Normal Maps, Causing Seams
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Hey!, i have an Question, i have Problems to Generate Normal Maps,
When i Generate it in Xnormal, or in Pixplant, i have NORMAL Map Seams,and Really Heavy Seams,
Is there a Way to fix it?,in Diffuse it Works Fine.
Comments
I would like to know that too.
For me it seams like the seems are not seemless
in any of the mentioned texture map generators.
I've heared with ShaderMap3 you can genarate and manipulate seamless normal maps.
Most of these tools are working on the 2D image, guessing height from tone and creating normals from that. They don't, and can't, know that there are distinct UV islands on the map and that the seams need to match.