Generated Normal Maps, Causing Seams

Hey!, i have an Question, i have Problems to Generate Normal Maps,

When i Generate it in Xnormal, or in Pixplant, i have NORMAL Map Seams,and Really Heavy Seams,

Is there a Way to fix it?,in Diffuse it Works Fine.

 

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited May 2017

    I would like to know that too.

    For me it seams like the seems are not seemless wink in any of the mentioned texture map generators.

    I've heared with ShaderMap3 you can genarate and manipulate seamless normal maps.

    Post edited by Syrus_Dante on
  • Richard HaseltineRichard Haseltine Posts: 102,778

    Most of these tools are working on the 2D image, guessing height from tone and creating normals from that. They don't, and can't, know that there are distinct UV islands on the map and that the seams need to match.

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