Hair strand product needed!
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Hi,
I've been asked to do a frizzy hair render like the attached photo. As you already know this isn't possible with the usual hairs in the store because these hairs are divided into big clumps/groups while the photo shows individual fine strands flying about.
i know LAMH and Garibaldi are capable of this but they take long to learn. Might there be any chance a ready product that allows morphing of the individual strands?
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IMG_3966.JPG
800 x 450 - 91K
Comments
Provided the hair base doesn't make Garibaldi crash (I think it has problems with overlapping UVs and the 1k density map might confuse it for fine hair), I can usually knock out strands on a hair item in about ten minutes. Generally just copy the base hair's surface to the Garibaldi hair.
Just to add that the Blacksmith3D v7 Beta has a new hair creation system that's supposed to also add hair strands to existing hair figures. Haven't tested it yet, so you might want to do some Googling.
Good idea, does this method work in LAMH too? I wanted to get garibaldi but they ran out of product Keyes so I got LAMH instead
No idea, but I see no reason why it shouldn't. I have LAMH but just found Garibaldi crashed less often, and so that became my pipeline. One tip is to use the base hair's opacity map to drive the opacity on the strands = perfect match and no orphan strands that seem to sit in mid air.
Ok, how do I go about adding the hair base? I understand each hair comprises a few surface layers, which do I select? Do I load it as a preset or something? Sorry I'm very knew to all this hair software
If your hair has different textures for each layer, you probably need to export strands for each layer and then copy each layer's surface to the corresponding strands. In Garibaldi you can just switch off each surface in the initial Setup menu and jump to the last menu for export. I can't remember how you do that in LAMH.