Genesis Clothing Poke-Through in Poser
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I can't be sure when this problem started, but it's been bugging me for a while now, so I finally decided to get some advice. The Genesis G-Suit and Supersuit fit fine on an unposed Genesis, even when the figure has several morphs applied. But as soon as a pose is applied, I get some substantial poke-through, especially on the limbs. Re-applying "Transfer active morphs" helps only partially if at all. I think this problem also affects a few other clothing items, though JeanZ (which I think I've had for longer than the G-Suit or SuperSuit) at least seems unaffected. The example pictured here is a completely unmorphed Genesis. Any help will be greatly appreciated! I'm using DSON Importer version 1.2.0.12 and Poser 11 Pro with the latest updates. Re-installing the importer did not solve the problem.
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Comments
Darn it! I knew I shouldn't have tried re-installing the importer, 'cause it just made things worse. An old problem has now returned. The "Transfer active morphs" option is now completely ineffectual. It does nothing, even for an unposed character. I don't even know how this issue went away the first time. I think somehow, in the midst of transfering my stuff to a new computer or updating this or that, it just miraculously worked again one day...until just now! I really don't get it.
You can try hiding the underlying figure part if it is completely covered by the suit.
You can check if the G-suit has a Smoothing Modifier applied (look at the Parameters Tab). If not then apply one from the Edit:Figure:Geometry menu.
If there is already a Smoothing Modifier applied then you could try to increase the number of iterations. Also check the collision parameter. Play with the numbers until it solves the poke through. Remember though that it will recalculate every time you make a change and that can slow things down, so you may want to do this process when you have your final pose or just before starting an animation.
If you still have poke through issues that the Smoothing Modifier can't cope with, then you can try adding a magnet to pull out the offending clothing.
If you have a program like Blender, Carrara or Zbrush you can try to create a morph that adjusts the suit for that pose (may not be as useful for animations).
Failing all that, ask DAZ3d to include on the fly mesh adjustment brushes in DS itself.... good luck!
I don't use version 1.2.0.12 of the DSON importer because it is too buggy. I use the last Beta version, 1.1.3.49, which may be available in your product Library. 1.1.3.50, which was the previous released version, is essentially the same and works well too if you happened to have downloaded it in the past.
If that doesn't help, you can use the Morph Brush..