Diffuse Color Texture Woes
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So, I have been working on this render for almost a full day of real time. It's complex; and it involved me building a lot of things from scratch, making my own textures, etc... It was a really ambitious project for someone who is new to Daz3D, and art in general, and 3D art especially, to take on. But I was proud to be doing it. Which is why I was heartbroken to discover that, after waiting two hours for it to render (I have a ridiculously slow machine), the reptiloid monster I had made a custom skin for was a weird gray-white color instead. I had assigned the texture I made to all of his surface areas that were skin based in that little drop-down menu next to the "Diffuse Color" setting in the Surfaces pane of each surface, so I went to check and see if I had somehow screwed up other settings. The figure looked stunning in my editor, so I was upset that the final render looked completely wrong. When I went back into the Surface settings to look around and see if I could figure out what had happened, I noticed that, in the tiny preview pic where my texture should have been shown, was a blobby gray kind of image... which would explain the render issue. I couldn't imagine why this would be, so I tried reloading the texture. No dice. It still looked exactly the same. I opened the file in GIMP again to confirm something hadn't corrupted the image. Everything looked fine. Thoughts? Any help is appreciated; I REALLY want this one to come out right, it's my first big project involving lots of self-made resources, and I am pretty emotionally invested.
Comments
What is the file extension (including case)? Is this in Iray or 3Delight?
Actually, I figured it out. It took me a while. The source file had been moved in the middle of the project (this took me almost a full day, spread out over 72 hours, to do), and during one of my breaks from wrangling with clothing, I decided to reorganize my desktop). I had been trying to reload the texture from the "recently used" list that appears when clicking on the box to pick an image map... but of course, that only pointed back to the same no-longer-existant-in-that-location image. First thing when I woke up today, I went and tried reloading it via "Browse", and suddenly, everything worked like a dream. So a friendly warning to everyone else out there: Don't ever move anything you are actually using for resources mid-project, DS 4.9 apparently doesn't like it.