How do you ZERO a Pose (for real)

Wish I could curse.

How do you ACTUALLY ZERO A POSE.

When you choose "Zero Pose" or "Zero Selected Part" for either shape or pose, it only goes back to zero so much.

So....if I have a FIST and I want to Zero back to crucifix posture, meaning the hand OPENS UP FULLY like the Zero Character starting point, how do I get that to happen?

I've tried everything. The hands will NOT RESET. What gives?

Comments

  • RodrijRodrij Posts: 157
    edited April 2017

    It could be that you are reseting the hand and not the fingers.Try right clicking the hand in the hierarchy, then Select> Select Children and then reset selected pose and it should reset the hand and all the fingers. Also check that none of the parameters are locked.

    Post edited by Rodrij on
  • Griffin AvidGriffin Avid Posts: 3,779
    edited April 2017

    I tried that too- will retry it again.

    I usually select "item plus all children" to get the whole she-bang selected.

    Haven't checked locks. I do find that EVERYTHING has limits turned on. so......

    Thanks.

     

    Post edited by Griffin Avid on
  • Richard HaseltineRichard Haseltine Posts: 102,770

    Had you used any of the pose controls on the figure node? Those wouldn't be affected by zeroing with the hand selected.

  • Griffin AvidGriffin Avid Posts: 3,779

    Yes. I sure did. That's one of the issues. I also had to select the option where it 'expands from selection' and shows EVERY DAMN BONE to get the hand to zero.

    It was like a page-scrolling-full of bones. 

    I have a new respect for the underlying skeletal structure of the base figure. lol

  • Seven193Seven193 Posts: 1,111

    Do you lock your nodes when posing?  Try selecting and unlocking all your nodes.  I don't think you can zero out a locked node.

  • gederixgederix Posts: 390

    That expand from selection should not be necessary, if you select the hand then r/click on the hand in the scene tab (not the viewport)  and choose 'select children' it should select all the bones from the hand down to all the finger bones (including anything parented to the hand, which sometimes does weird things when zeroing so I often deselect (cntrl-lclick) the item, gun, sword, whatever before zeroing) whether you have the selection expanded or not. You can also just expand from the hand so you do not have pages of bones to scroll through, just the hand and fingers.

    You could also try using a zero hand pose, easiest imho to use smart content for this, pose>by region>hand.

    And last tip, in case u werent aware, if you do have pose controls applied to the hand or whatever, you can zero them by alt/lclicking on the morph value directly rather than manually and tediously typing or dialing in zeros. If you select 'currently used' at the top of the parameters tab it will show you all the non-zero dials currently applied to your character (or selected item), makes it easier to find things.

     

     

  • Griffin AvidGriffin Avid Posts: 3,779

    Nice! Do you have a short cut for parenting- instead of scrolling through the entire list of items in the scene?

    Once I open the "Parent to" dialogue - all I can do is scroll through the ENTIRE EXPANDED list of available targets...

    Wish you could search by word....figure...anything... that's another tedious chore-

    Made worse that several items in the scene may have a "head".

    The ultimate would be to allow me to ckick on the item that I want in the viewport, live...or even let me pick it in the scene tab.

    Or any kind of sort....seems like there should be multiple approaches to this very common activity.

  • jestmartjestmart Posts: 4,449

    I prefer the drag and drop method in the Scene pane.  Select the body part in the viewport and the figure hierarchy will expand to it in Scene pane.

  • gederixgederix Posts: 390

    Yes I use the drag and drop method mostly, in the scene pane as Jestmart says. Just grab your item and drag/drop it on the desired other item, body part, etc.

    I find especially with a busy scene its easier to collapse the whole scene listing if its not already (rclick on any item in scene pane > collapse all) then expand to the item you want to parent to (hand, head, whatever), then grab the item you want to parent and drag drop it where it needs to go.

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