AOA Advanced Lights 'Flagging' not working with G3F

Hi,

I'm a big fan of AOA's Advanced Lights (distant, spot and ambient) and find that the flagging feature is extremely useful. I've been using it for various characters and settings with DAZ 4.9 Pro without any issues. However, recently I started using G3F...I realized that the flagging feature doesn't work for it. On the other hand it works completely find with V4 and G2F. Why is this and how can I solve the problem?

Thanks!

Comments

  • RobertDyRobertDy Posts: 270

    Anyone? If this is any clue, it says 'unrecognized hit mode:transparent' when rendering reaches g3f's skin. The render pauses for a while before continuining, (in my mind I imagine something is broken in the calculations, then the render engine says 'ok nvm let's just go ahead')

  • barbultbarbult Posts: 24,860
    edited April 2017

    AOA advanced lights flagging has been broken since DS 4.7.0.12.

    Here is one discussion of the issues.

    It has been bug reported since 2015. I'm not aware of anything ever being done to fix it.

    Post edited by barbult on
  • RobertDyRobertDy Posts: 270
    barbult said:

    AOA advanced lights flagging has been broken since DS 4.7.0.12.

    Here is one discussion of the issues.

    It has been bug reported since 2015. I'm not aware of anything ever being done to fix it.

    It actually works very well for me, I'm using DAZ 4.9 Pro. V4 and G2F work smoothly with its flagging feature, it's just G3F that isn't. I remember seeing a similar problem though not AOA-related about this unrecognized hitmode thing, the solution was to edit part of the script though I haven't gone into that yet. 

  • RobertDyRobertDy Posts: 270

    Anyone? :(

  • glaseyeglaseye Posts: 1,312
    edited April 2017

    Well, did a simple test with a basic g3f and one AoA spotlight, set the nails to 60% diffuse an used that value as the value for the 'diffuse flag', rendered fine for me in DS4.9beta... didn't see any error messages. Did you try this? It could be something in a specific shader setup, but I'm no expert at that.....

     

     

    Post edited by glaseye on
  • RobertDyRobertDy Posts: 270
    glaseye said:

    Well, did a simple test with a basic g3f and one AoA spotlight, set the nails to 60% diffuse an used that value as the value for the 'diffuse flag', rendered fine for me in DS4.9beta... didn't see any error messages. Did you try this? It could be something in a specific shader setup, but I'm no expert at that.....

     

     

    Thanks for replying, I'm not sure what went wrong - basically I just loaded G3F from the Genesis Essentials Starter kit, rendered and got the error message (unsupported hit mode: transparent) and then the flagging broke. I bought a G3F character with its own 3Delight shader, applied it and still got the same result. Please can someone help :(

  • glaseyeglaseye Posts: 1,312

    Still weird; I did find this older thread which describes a similar problem (same error message). Apparently it is very rare....

    http://www.daz3d.com/forums/discussion/63260/transparent-error

  • RobertDyRobertDy Posts: 270
    glaseye said:

    Still weird; I did find this older thread which describes a similar problem (same error message). Apparently it is very rare....

    http://www.daz3d.com/forums/discussion/63260/transparent-error

    Thanks, yes, apparently I have problems wth this render in that sometimes the render looks absolutely abnormal and I have to restart the file again and then it goes back to normal. Anyone?

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