graphical mistakes using edit-preferences-interface-display optimization-BEST
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[graphical mistakes using edit-preferences-interface-display optimization-BEST] Whenever I use the above mentioned settings, I get strange display results when changing shaping values (see screenshot), regardless what slider I use. If I switch back to BETTER all is fine. So what is the problem using BEST?
System:
Alienware 17R4
Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz, 2701 MHz, 4 Kern(e), 8 logische(r) Prozessor(en)
Win 10 Home
Nvidia GeForce GTX 1080
32GB RAM
Daz Studio 4.9.3.166 Pro 64-bit
edited to add all information to body of post
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displayfaults.jpg
2560 x 1440 - 226K
Post edited by Richard Haseltine on
Comments
Is this only while adjusting the settings, or does it persist once the value is set? It may be that you need to run with Better - though I've not seen reports of the Pascal cards having this issue. It may also be an issue with the content (not, presumably, G3M but perhaps the hair). One thing to check, if it does happen only while making adjustments and not once done, is the options in the Draw Settings pane for the Manipulation group.
I'll make a video soon showing this behavior in Detail. Can I upload a video file here?
OK, you can find the video here:
It happens with G2 as well as with G3.
Just figured out that it must have to do with my standard setup file, the lights or the cam. If I make a new scene without cam and lights it does not appear. Strange. Will make some more tries to figure out what item exactly causes this problem.
Seems to be Hi-Key Studio IRAY's Specular Eyelight, which causes all these problems. Will do another video later.
i'm having this problem too, since I installed a gtx1080