where do we set the shadow map resolution ?

PadonePadone Posts: 3,796

Trying some glsl renderings for toons. Can't find any way to set the shadow map size. Default is way too small. Can't find anything with the search tool. Anyone please ?

Also it seems that in glsl rendering the deep shadow map doesn't respond to color and intensity. It always does a black 100% shadow. Is it a bug ?

 

 

glsl_shadows.jpg
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Post edited by Padone on

Comments

  • PadonePadone Posts: 3,796

    Just to be sure it's not a problem related with something else I stripped it down to a minimum. Same result. The default shadow map is extremely low-res and renders blocky.

    steps to reproduce the issue:
    - set render type to intermediate opengl with glsl enabled
    - create a plane and a sphere
    - create a distant light and set shadow type to deep shadow map
    - render

     

    shadow.jpg
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  • Richard HaseltineRichard Haseltine Posts: 102,770

    I'm not aware of a way to adjust the map size.

  • PadonePadone Posts: 3,796

    Thank you very much for your reply Richard. Knowing that at least I can do some planning.

    Well I guess opengl rendering in DS is way too much limited for practical use then. Can't understand why adding GLSL at all if we can't even handle shadow maps. Anyway I found 3delight with raytracing off being fast enought and working fine so it's a good alternative to the "limited" opengl.

     

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