where do we set the shadow map resolution ?
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Trying some glsl renderings for toons. Can't find any way to set the shadow map size. Default is way too small. Can't find anything with the search tool. Anyone please ?
Also it seems that in glsl rendering the deep shadow map doesn't respond to color and intensity. It always does a black 100% shadow. Is it a bug ?
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glsl_shadows.jpg
480 x 609 - 62K
Post edited by Padone on
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Just to be sure it's not a problem related with something else I stripped it down to a minimum. Same result. The default shadow map is extremely low-res and renders blocky.
steps to reproduce the issue:
- set render type to intermediate opengl with glsl enabled
- create a plane and a sphere
- create a distant light and set shadow type to deep shadow map
- render
I'm not aware of a way to adjust the map size.
Thank you very much for your reply Richard. Knowing that at least I can do some planning.
Well I guess opengl rendering in DS is way too much limited for practical use then. Can't understand why adding GLSL at all if we can't even handle shadow maps. Anyway I found 3delight with raytracing off being fast enought and working fine so it's a good alternative to the "limited" opengl.