Morph controlled morph for Eyes side by side

I am wondering if its possible to create a MCM for the eyes side by side dial. For my character I need to scale down the eyes a little for this. But different depending which side you go. I think the side by side dial controls the eye rotation for both eyes. Are these independent morphs I can link my mcm too? What are there names? I did mcm for eyes close. That works well. Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770

    If I understand what you want;

    1. create four morphs - one to apply the left eye change going left, one for the left eye going right, one for the right eye going left and one for the right eye going right
    2. set each morph so its limits are 0 minimum and 1 maximum
    3. set the eyes to look left (or right) with the moprhs and do ERC Freeze
    4. now you will have to use the Property Hierarchy pane to set up the other direction - you can't, as far as I can see, capture both with ERC Freeze.
  • SF-DesignSF-Design Posts: 987

    Thanks a lot Richard!!! 

    This was it smiley Works nice with the Eye Side-Side Dial. Eyes beeing scaled down a little and translated too a little when applying the dial. 
    As you said, had to create 4 morphs, 2 for each eye. What I did not got first was that I have to set the scalar for one eye to +1 and for the reverse action for the other direction to -1. 

    Thanks ;)

  • SF-DesignSF-Design Posts: 987
    edited March 2017

    hmm just thought about it... I did it a bit different and do not really understand why it works, but it works. I did it that way accidently. It was not supposed to. 

    I did not create morphs for the left eye going left and right and right eye going left and right. 

    I created 2 morphs to scale down the yes, one for each eye. Then 2 morphs one for each eye to translate the eye a little. 
    Then I added the 2 morphs to the Y rotate subs for the left and right eye each. 

    The left eye has for scale left scalar 1 , for translate left -1
    The right eye for scale right scalar -1 and translater 1

    I do not really understand why it works, I did not add 4 morphs to each eye only 2 with opposite scalars. 
    Is this supposed to be another way to do what I wanted? At least it seems to do what I wanted. 

     

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  • SF-DesignSF-Design Posts: 987

    ahhh I think I understand now. It does what I want becaused I only want to scale down the eye when going to ONE direction. When left eyes goes left it scales down, and when right eye goes right it scales down. When left goes right nothing happens with scaling, same for right eye when going left.

    But to understand this a bit more. How could I set it up that they scales when going in both directions, with different values. Like 98% scaling when going left and 99 when going right. Is there a way to different to which direction you move the eye? 

  • SF-DesignSF-Design Posts: 987

    oh well lol.. think got it. 

    Is it the scalar that sets the direction? 

    I played a bit with 2 morphs for one 1. Both scale down to 99. I set one to scalar -1 and the other +1. When looking left one got dialed in, and when looking right the other got dialed in.

  • Richard HaseltineRichard Haseltine Posts: 102,770

    Yes, the scalar and the limits (so it doesn't go in the wrong direction) control the effect.

  • SF-DesignSF-Design Posts: 987

    Yes, the scalar and the limits (so it doesn't go in the wrong direction) control the effect.

    great! Thank you Richard. Now I did understand this, cool feature btw. 

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