Auto-framing button has become the opposite of "helpful."

It used to work so consistently. Pick a body part or object, hit the little button thingy, and boom. It was at the center of your screen, at a reasonably close distance.  Now it consistently sends me a few hundred units out in a seemingly-random direction. 

This is a huge time sink in scene setup.  If whoever last fiddled with that button's functionality could pretty please go in and revert the change, I'd be so happy.

Thanks!

 

 

bustedframing.jpeg
315 x 262 - 19K

Comments

  • kaotkblisskaotkbliss Posts: 2,914

    I thought that was either just me or because I was using DS through Splashtop

  • Richard HaseltineRichard Haseltine Posts: 102,770

    Is your object far from the origin, and are you between it and the origin?

  • Is your object far from the origin, and are you between it and the origin?

    Generally "yes" on the first question, and I'm not sure on the second one. I can test for that if it helps...

  • Richard HaseltineRichard Haseltine Posts: 102,770

    One work around, for now, seems to be frame - if the item is badly framed orbit the camera around it (that seems to work after the bad framing attampt) until you are looking at the origin (use the camera cube in the corner of the viewport as a guide), then frame again.

  • scorpioscorpio Posts: 8,481

    I find that if I'm using the surface selection tool it tends to frame from a distance rather than zoom in close.

  • One work around, for now, seems to be frame - if the item is badly framed orbit the camera around it (that seems to work after the bad framing attampt) until you are looking at the origin (use the camera cube in the corner of the viewport as a guide), then frame again.

    Thank you! I'll take all the help I can get :D

     

Sign In or Register to comment.