How do you Export FullBody Morph in FBX export rules?
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You know how you can put a rule "0 head Export" and so on. And it exports head blend shapes. So you can even see them acting in unity.
How would you create body and fullbodymorph rules?
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You know how you can put a rule "0 head Export" and so on. And it exports head blend shapes. So you can even see them acting in unity.
How would you create body and fullbodymorph rules?
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